• Adorablins Storytelling Game

    A few weeks back I went to a local discount book store and found a small “mint tin” style game. These are generally small, rules lite games that fit into any variety of small tins, commonly associated to mint tins (in this case think Altoids, but twice as tall).

    The top of a small game tin for the game Adorablins. The imagery on the lid shows whimsical art of a small goblin smiling, wearing a cowboy hat, and riding a hamster. A pair of dice with small goblin faces. A mushroom with a monocle and a moustache. It indicates the game is meant for 2-5 players, runs for 30-90 minuets, and is meant for ages 8+. "Adorablins. The adorable pocket-size storytelling game!"

    Adorablins is the game that I had found. I went into it knowing nothing about the game, but the whimsical art style is what caught my eye. After reading the back of the tin, and at only a $7 price tag, I decided to pick it up. It seemed like just the kind of game I could play with my kids – rules light, relatively quick, and built around telling a story, not crunching numbers.

    In Adorablins, play as a super cute goblin-like creature going on endless adventures! This easy-to-learn storytelling game has everything you need to play right in your pocket!

    My first thought was that this would be exactly the sort of simple, guided system that I could get my kids to play. Last week, I had the chance to do just that! After dinner I pulled out Adorablins, spent around 4 minutes looking through the rule booklet and Narrator cards, and dove straight in.

    A tabletop with a variety of cards from the Adorablins game, fanned out, two piles of small chits, a folded paper map, a small rulebook, and a set of four six-sided dice. There are Character cards, each with an image of an adorable goblin with a specific job - Baker, Tinker, Defender, Farmer, etc. Companion cards depicting goblin companions, such as Speedy the racing snail, Wormy the worm, and more. Adventure cards, which detail some pre-made adventures for the Adorablins. A set of Narrator cards, including a spotlight card and an X card. Chits depict a frazzled goblin and a variety of snacks. Action Dice cards indicate how to roll the dice and add them together to determine a result.

    The tin includes 48 cards across 7 types (Characters, Companions, Adventures, Action Cards, Narrator Cards, a Spotlight and Safety Card), a small rule booklet, a folded paper map, two types of chits – snacks and conditions – and four adorable little ~10mm six-sided dice which have tiny goblin heads on the 1 and 6 faces.

    As with most games, you choose one person to be the Narrator, often known as the DM, GM, Judge, Admin, Game Controller – the list goes on. That player will facilitate the gameplay and ensure the story moves along. They read the small rule booklet (~20 pages, 1.5″ x 3″) and once ready, read the Narrator cards out loud.

    A set of Narrator cards, with gameplay instructions, a Spotlight card, and a Safety card, with a large red X, from the X-card safety tools.

    Narrator cards have the overall rules and include getting players setup, laying the foundation of the story, and setting the initial scene through a series of questions that everyone can chime in on and answer. There is a Spotlight card, used to give each player a turn in the storytelling, ensuring there’s not a single player who “hogs the limelight.” Then there’s a Safety Card, which has a large red-X on it, often referred to as an X-card. This is an RPG game tool created John Stavropoulos, meant to give players a way to “tap out” of specific topics or events that may come up in a game – no questions asked.

    A closeup of the Adorablin character cards. Each card depicts a whimsical goblin with a specific job - Tinker, Baker, Defender, Farmer, and more. Each chard has a series of stats, including Smarts, Senses, Speed and Strength.

    Character cards depict adorable goblins, each with a specific job and 4 stats – Smarts, Senses, Speed and Strength. On the reverse side of each card is an Ability and Item. For example, the Baker has “Food Magic” which allows them to conjure tasty treats of any flavour, and a “Recipe Book” which has recipes “for any situation.”

    A spread of Companion cards, each depicting a cartoon-ish entity, that acts as a companion to a goblin. Companions such as Speedy the Super-Fast Racing Snail, Buzzy the Busy Little Bee friend, and Wispy the Elemental Spirit friend.

    Companion cards are simply an image of a variety of companion entities – from Speedy the Super-Fast Racing Snail to Shroomy the Clever Fungus Friend. Companions are used to turn a struggle (failed roll) into a success. Afterwards, they have to be turned over to rest, but it’s OK, they just need a yummy snack to wake them up again!

    A zoomed in picture of a set of four, 8mm, 6-sided dice sitting on a tabletop. The dice are a light green colour, the inlaid numbers are a darker shade of green. On the 1's face is a depiction of a small goblin face, mouth agape as if it "failed" at something. On the 6's face is the depiction of a small goblin face, smiling and happy, as if successful in something.
    Goblin math rocks, with actual goblins.

    These dice aren’t quite 10mm in size, but they’re super cute. The 1’s all have a goblin face that has a look of shock on it, as if they just struggled with an important task, while the 6’s all have a smiling, happy goblin who clearly did well.

    I wasn’t sure if my kids would want to play, or what kind of story they would try to come up with, but luckily they were excited to play a game with me even if they didn’t know what it was about. In fact, we ended up playing for nearly an hour and a half! Well past their bedtime when we wrapped up (which I was reminded of with how cranky my youngest became).

    My oldest has a fascination with warriors and fighting bad guys, he chose The Defender, whom he named RJ. I read my youngest several of the character options and he chose The Baker, which he aptly named “The Cooker”.

    To summarize the overall story we ended up narrating together, we started with The Cooker baking chips for RJ The Defender, because he was just out training and worked up quite an appetite. All of a sudden an Inventor burst into the Inn, shouting that a portal had opened near the beehives and his prized painting robot had just wandered into it. Someone had to help get it back!

    An image showing part of a tabletop, with a game of Adorablins in session. Three cards sit in a row, the Baker character, Worm companion, and an Action Dice card. Two dice, showing 6's, sit on the action dice card, above the row of cards are 2 "snack" chits. The edge of a paper map is visible in the corner of the image. A set of googly eyes sits near the edge of the table.

    The Cooker and RJ The Defender were immediately onboard, went to the beehives and walked into the portal (which they described as a “wiggly feeling”). The portal sent them to an alien world with large rock formations all around. My youngest rolled a Senses check and right out the gate had double-6’s! Things were looking up as they found the tracks of the robot and started following them.

    After a short exploration through the rocks, they ran into an alien frog! RJ protected The Cooker while he brought out an over-sized spatula and whacked the frog on the head, leaving it dazed, confused, and no longer interested in the two goblins.

    They continued on, until they came across an alien village inhabited by rock people (shoutout to Rocky from Hail Mary, which inspired these rock aliens). One more Senses roll later and The Cooker was laying on the charm, chatting with the village leader until they had a lead on the robot. It was heading towards a plateau overlooking “The Valley of Fire” – a valley full of active volcanoes!

    They headed towards the plateau and saw the painter robot! It was sitting there, frustrated, as it tried to paint the volcanoes, but kept having to start over as lava flows would move and change the scene. Suddenly, a large, 4-winged, bird-like alien flew out of the valley and started to dive for the painting robot!

    RJ rolled a Speed check to run forward and hold up his shield to protect the robot, barely able to push back the alien bird. While RJ continued to defend the robot, The Cooker brought out Wormy, his baking companion, to succeed in a skill check and work on some Food Magic. He conjured up a big, yummy, tasty… buttery bucket of popcorn. This attracted the bird, and gave them a chance to escape, robot in tow.

    At this point I realized it was pretty late, so we sped up the tail end of our adventure by having another Speed check to make sure the goblins could get back to the portal and safely deliver the painter robot back to its inventor. My kids had fun making up a silly story, and being brave little goblins. My youngest even spent the time before bed telling my wife bits and pieces of the story.

    Overall, this was a great game. It has just enough rules to get you going, includes rolling some dice, and keeps everyone involved by having them contribute to the story. Most importantly, I got to spend some time with my kids, and we all used our imaginations to share in a fun experience.

    You could probably take pieces from Adorablins and pair it with bits from other goblin-inspired games, such as Goblin Mail or Goblin Quest, and create your own light-hearted solo RPG system.

    Goes to show that you never know what kind of gems you might uncover for your next Pen & Paper Quest!

  • San Francisco Stationery Fest 2026

    Last weekend, the last weekend of March, was the inaugural San Francisco Stationery Fest (hereto referred to as “SF SF”). I wasn’t able to attend the full weekend, I was busy Sunday, but in lieu of this I was able to make it to the pre-event festivities on Thursday evening!

    I really enjoy the SF Pen Show, which is traditionally held in August, but has a very definitive focus on being a “Pen” show. Most vendors are pen makers, vintage pen collectors, and shops with pens, papers, inks and related items. While there was definitely some overlap from the pen crowd, there was a clear difference in the general stationery and journaling crowd that showed up to SF SF. It felt odd at first walking in and not seeing Daryl standing at the Musubi booth, being one of the first friendly faces to greet the crowds. Instead, there were so many vendors with a wide variety of stickers, stamps, washi tapes, journals, notebooks, ephemera – the whole kit and caboodle of stationery goodness!

    Sitting on a grey blanket is a collected pile of stationery and ephemera. Notebooks, notecards, laser-cut greeting cards, a couple fountain pens, a blue PLOTTER notebook cover, a bottle of ink, a roll of washi tape, and a bunch of stickers.
    The Stationery Fest haul.

    I was mostly planning to peruse the various vendors, maybe chat with some folks, take some classes and buy a few things. While successful on most of those items, I clearly failed on the “few things” part. I’ll touch on some of these items below, but there’s just too much to mention for me to cover it all!

    Thursday evening was an absolute blast. A much needed reprieve from work, I spent multiple hours chatting with some lovely folks about pens, paper and notecards. Both PLOTTER and Travelers had pre-show pop-up shops, along with various tables where folks were displaying their well loved stationery items (collections of PLOTTER notebooks and gorgeous Travelers notebook spreads), along with spaces to simply sit and chat.

    Two items sit on a grey blanket. A small dice spinner, comprised of a rotating exterior dial and stationary inner ring to imitate the results of random dice rolling. A plastic card case, the lid open, sitting on top are several cards in yellow, red and blue. Each card has small, handwritten text, taking notes on a solo rpg game.
    An extremely portable solo kit; just dice and carsds for notes!

    The lines to get to the shop tables took a while. I was in line for ~45 minutes at the Travelers shop. It was a good time to play a bit of ‘theater of the mind’, and use some of the new-ish notecards I started jotting down some character and game details on. I recently started a game using the Loner system, and generated extra details through the Game Masters Apprentice card decks – a fantastic resource by Larcenous Designs. I ended up chatting with someone in line as well, and showing him some of my solo RPG kit I had with me.

    The PLOTTER pop-up is where I collected this beauty. The PLOTTER Mini5 blue Kurozan leather binder. This was a limited supply they were able to bring, normally exclusive to the PLOTTER TOKYO store. I’m going to see where I can work this into my daily carry, as the size of the Mini5 is extremely pocketable. But it’s not just the beautiful cover, I picked up several accessories as well, including the dividers, project planners, 1mm grid paper packs, zipper pouch, elastic closure band, and a pen holder (which I still need to find a pen small enough to fit – I almost picked up a Kaweco Liliput Fire Blue fountain pen, but my senses got the better of me).

    I really enjoy the project managers from PLOTTER. It’s a simple concept, just some folded paper that encapsulates a handful of other papers, but the organizational factor is what I think I really enjoy. It will be perfect to capture notes on different RPG’s and keep them together. Or you know, work projects… but that doesn’t sound as enjoyable. Looking forward to figuring out how exactly I will end up using it.

    Friday was an early start, and the first day of the actual show. I was a bit late, arriving only ~10 minutes before the show opened for all access pass holders, and as normal the line was out the doors and starting to wind around the building. Unlike last years SF Pen Show, however, I did not schedule any classes at the start of the show! This meant I actually got a chance to wander around the show floor for a while. My first stop was PLOTTER, to pickup a couple of those accessories they didn’t have at their pop-up shop on Thursday evening.

    My second stop was by Richsaw Bagworks; Mark is a great guy, and always fun to chat with. While they had a small selection of their normal pen cozies, the main focus was on a new release – the Pixel Pouch. It is a small pouch that perfectly fits a Simply Mints tin inside, comes with a pin, stickers and a googly-eyed card. They were also selling some of Marks new notecards, which were of particular interest to me! I have been experimenting with a variety of notecards to find some good ones, and I am always keen on adding a new item to the mix. I also got to chat for a short bit with Cheryl Ball, who ran the bookbinding classes at last years Pen Show, and was running some again at SF SF. I highly recommend them if you’re able to!

    I took 2 classes on Friday, the first was a fantastic Creative Journaling class with Tom Forsythe of Sugar Turtle Studios. I haven’t been great at journaling. I have a 5 year journal that I’m on my 3rd year of, and there are some pretty big gaps last year where it just fell out of habit for me to write in. Previously, I have also done some “BuJo” journaling, creating my own fancy spreads and trackers, but it was a big time commitment to create those and it quickly became something that I failed to continue with. Toms class emphasized just doing it. No format or forethought really necessary. Just start journaling!

    In one exercise he had everyone pick up a random magazine from the stacks he supplied, to start cutting out images to form a theme. I was handed a Halloween magazine, and after a few minutes of looking I just started cutting out things that caught my eye, and formed the start of what could be an interesting short story / RPG generator – “You are a top-secret…”. With possibilities like ghost, witch, and pumpkin, it sounds like the start of a comedic spy thriller set in Halloween themed world. I’m hoping to spend a bit more time with that later, and see what kind of fun stories I can create from it.

    We also had a 5 minute “just write” time. Where we had to put pen on paper for a full five minutes. Doesn’t matter what you were writing, you just had to write. It sounds daunting at first, “wait, we have to write non-stop for 5 minutes, no pausing to think!?” But after starting, it actually went by very quickly. It was a great class, and I wish I could have gone to the other 3 classes that Tom was hosting as well. Perhaps next time!

    A notebook sits open, a variety of pens have been tested on its pages.
    Great time tesing Frixion pens, as well as the pens shared around the table I was at.

    My second class on Friday was the Inky Decisions class, with Lisa Vaness. It was the first time she was running this one, and I have to say that overall it was great. There were a couple stumbles getting through it, but she presented a lot of interesting information on the different types of inks available – fountain pen, rollerball, ballpoint, and gel primarily. There was a short bit of history, and if anyone had questions they were free to ask. Pilot had also sent some small collection of pens that everyone got to play with. Most were from their Frixion lineup, but for me that was OK. This was only the second time I had ever used a Frixion product, and I didn’t even know they had erasable highlighters!

    Lisa had arranged the tables and chairs so that everyone sat in small groups, to share the test pens. This was also a great opportunity for everyone to share their own pens and chat with neighbors. I had brought a 0.28mm Uni Style Fit, and was able to share that around so everyone could see just how small gel pen tips could be. Someone else had shared some of their favorite fountain pens and inks with me as well. It was really nice, and this would make a perfect Saturday, “get off the show floor” type of class, to give you a short reprieve from the crowds.

    Saturday I did schedule a class first thing, because I knew I would have already gone through (most of) the show floor on Friday. So my day started with Eileen Goldenberg’s Urban Sketching class and it was great! Eileen has been doing urban sketching for a long time, and was very encouraging to get people started as well. You don’t have to be an outstanding artist – in fact, I don’t think I’m very artistic at all, but I am pretty happy with what I produced from this class.

    Seeing everyone just sitting and focused on drawing/painting was a great mood booster. If I can, I am going to try to integrate something like this into my solo play; quick sketches to enhance the visual aspect of gameplay. It’s always hard to take something you see in your mind, and turn it into some form of art, but as they say “practice makes perfect”.

    A white postcard with rounded corners sits on a wooden table. The postcard is watercolour paper and has several pink and purple flowers on the left, with leaves in a few shades of green. A large bumble bee has been painted in floating near the flowers. On the right, the text "Bee Yourself!" has been painted as well.
    Just bee yourself.

    Saturday was an extra artsy day for me, as my last class at SF SF was the Abstract Floral Art and Lettering class with Carola. I’ve taken Carola’s classes before, and they’re exactly what someone needs if they’re looking for some artistic inspiration and chill vibes. It was awesome to learn that Tombow had actually sponsored it by sending out some full 6-pack dual-brush kits for everyone as well!

    She led the class through watercolour painting with brush markers, accented with a fineliner, and finished off with any sort of positive affirmation, quote, or message. All done on a watercolour postcard, so you could even stamp and mail it! Even if you can’t make it to one of her classes, she also streams over on Twitch.TV – a great stream to leave on and listen to while you’re working.

    Overall, there were a lot of talented folks at SF SF. The Saturday crowds were pretty insane, which is one of those “good but bad” things. They had local and visiting artists as vendors, and there was an absolute plethora of stickers, stamps and washi tape. Here is a quick rundown of some of the other items I ended up with:

    • I picked up aquarium and stationery themed stickers, as well as a super cute, tiny cat stamp, from My Documented Life.
    • Some lovely laser-cut cards from SaraBurgessStudio, inspired by nature and the outdoors.
    • From Oblation Papers & Press, I picked up a sword-themed washi, a set of great looking dog stamps printed by the Portland Stamp Co, and the SF SF Show Ink (for fountain pens) that I didn’t even know was a thing till I saw it!
    • Vaness Pen Shop brought some Pilot Kakuno’s and I bought a pair, because I want to give one to my son (and if you have two kids, you’ll understand why you can’t just buy one).
    • Ahnitol had adorable cat and crab themed pen stands, and a pretty crazy line to get to them too! It took me more than 20 minutes waiting for the crowd to have a chance at the table on Saturday.
    • Maido had a booth where I participated in the Kaweco “DIY” event (gimmicky, but interesting to see the implementation of the presses to ensure almost anyone could complete it) and picked up a Platinum Prefounte as I’ve never tried one before (and they had it in blue).

    It was very uplifting being around stationery people (-ERY, not -ARY). These couple days let me be quite a bit more creative than my normal schedule allows, and slow down from the normal pace of life for a little while. Looking forward to seeing if hosting two separate events in the year (Stationery Fest and Pen Show) will have any reduction in crowds one way or the other.


    P.S.: Shoutout to the folks running SF SF, who also run the SF Pen Show – no easy feat! On the web, the interactive map with linked tables was extremely handy to identify specific vendors or map out your route (for anyone who does so). Also, the easy-to-read schedule for classes and seminars was awesome to not only find all the registration links in one place, but also to ensure you don’t book classes that overlap.

    Don’t forget to say hi to Ace and Odin if you’re ever at the SF shows!
  • Creative Rut

    I have been absent updates for longer than intended. I knew going into this that it wouldn’t be an easy task for me, due to a very busy schedule and “real world” priorities. That said, I do want to try and find more time to post here. What complicates that further? Being in a creative rut.

    The end of year / beginning of the year is always a higher stress time for me. With work projects that suddenly have looming “EOY” deadlines, the onset of the dreaded performance review season (which at my work, takes about a month and makes most other things come to a crawl with how involved it is), the it’ll-be-here-before-you-know-it tax season, and the minutiae of day to day life. There’s always a lot going on, and for someone like me, who’s day-to-day workload involves exactly zero creativity, it always pushes me into a creative rut. Fun projects and hobbies get put on the back-burner, and some inevitably sputter out due to other priorities or the fact that I can’t seem to get back into them for months. It has been no different this year, except for even more job-related stress due to uncertainties around employment changes at my office.

    It’s a real shame, too! For several years, February has been a highlight month for TTRPG’s, with (and I admit, there’s too many of these to really keep track now) ZineMo, Zine Month, Zine Quest, Zinetopia, and more. It’s essentially a massive crowdfunding period for all sorts of TTRPG tools, titles and supplements. On one hand, great opportunity for folks who have worked hard to get their dreams out there, and communities to help them turn those ideas into physical and/or digital products. On the other hand, great opportunity for big corporations to capitalize on all that hard work (if you didn’t know, every crowdfunding platform takes a cut of your earnings, on top of payment processor fees, cost of ads you run, and any other platforms you may leverage).

    I haven’t been nearly as active in crowdfunding this year as I have in years past – which, honestly, is a great thing for my wallet, but I have backed a few things which I’ll briefly touch on below. Note, some of these are either already finished crowdfunding or are nearing the end of their campaigns. I am in no way affiliated with any of these projects, these are simply things I decided to spend my own money on. Also, crowdfunding is not a guarantee – it’s a community believing in something, or wanting to see an idea brought into reality – remember this going into it, and be sure whatever you put into a campaign is something you’re ready to write off as soon as you click the button.

    Space Aces: Wreck Runners

    The original Space Aces was a rules lite, Sci-Fi RPG that fit on a business card and used a d20+d6 mechanic. It’s super simple, but has all that you need to run some quick space missions, including simple stats and a mission generator that gets you going with the main objective, location, opposition and a snag to add twists to your game. I really like the Stakes as well, which ask you simple questions about what you’re rolling for – and if there’s nothing risky, uncertain or dangerous, why roll at all? This version of the game is PWYW (Pay What You Want), and even comes with a bunch of additional modules that add more options to a great little game.

    Space Aces: TNG is a revised and expanded version of Space Aces that combines all the modules into a single zine, and has a ton of tables, oracles, generators, and lots of great art. Check out the creators Itch.IO page for even more Space Aces content!

    Space Aces: Wreck Runners is the latest crowdfunding campaign in the series, with a premise of live-streamed exploration of derelict ships in space (i.e.: Wreck Running). There are geomorph tiles to quickly build a starship, with rules to explore it while being live-streamed, to gain loot and glory, and some new mechanics that I’m interested in learning more about once it releases. It promises some wacky, chaotic adventures that I might even be able to convince my kids to play, with the added physical component to build a ship.

    These were all made by Stephen D. of T-Rex games.

    GLIDE: Part Two

    GLIDE, from Sasquatch Games (who also made Zones, a fun STALKER inspired RPG), is another Sci-Fi game, inspired by Frank Herbert’s Dune. It focuses on exploration of a desert planet, where you play a nomad who hopes to help restore the planet back to its original resplendence. I’m a big fan of the simple, effective art pieces throughout the zine, that add to the atmosphere the game sets up. There are a lot of additional expansions for the original game on the Sasquatch Games Itch.IO page as well, such as Relic Hunting and Bounty Hunting.

    GLIDE: Part Two is an expansion of the world of Eridoor (where the original game is set), but doesn’t require the original game to play. It promises to add more tools to build emergent stories, a hex travel system, and deeper character generation. It’s a d10+d6 system, and while I’ve skimmed through the preview of the new rules (which seem pretty complete in all honesty!), I haven’t read through them entirely nor have I sat down to actually play. Overall, it looks like it will turn out to be a fantastic product, with even more great artwork!

    SPACECAT Sci-Fi Adventure RPG

    This looked like an interesting game + comic combo when I stumbled across it. It reminded me of Mausritter (another anthropomorphic animal game that has a vast amount of content out there) and No Mans Sky (the video game) when I first saw it. After reading the 2 sentence blurb at the top of the campaign, I figured I would have to back it.

    A scifi adventure game inspired by Cairn, Into the Odd, and Mausritter. Discover bizarre worlds, fantastical alien creatures, ancient spacecraft, space pirates, and the depths of the unknown.

    The premise is nothing new, you’re a spacefaring animal (OK, maybe that part isn’t too common) who is in major debt and you generate your stories/quests to determine how you’ll pay that debt off (or will you?). It’s a 3-stat system (Strength, Dexterity, Hope), and I’m interested in seeing what sort of tools it incorporates to keep the world expanding and your adventure continuing.

    Depending on the tier you back, it also includes a comic, which looks like it’s based on a long-running webcomic from the creator. I have only looked at the first page posted on Substack, as I want to see the full comic when I receive it post-campaign, but I already enjoy the art style and I’m a sucker for space stories, so I don’t think I’ll be disappointed.

    There are a lot of great looking projects out there, and most, if not all, of the ones that have been funding this month will be available at least digitally (which is great considering the shipping costs of some of the projects, and ongoing concerns around tariffs and imports/exports). A lot of creators have Itch.IO pages, or their own web shops, for you to go explore as well!

    Hopefully everyone else is have more creative inspiration than I have been, and if you haven’t checked out any new games lately, go see what else is out there for your next Pen and Paper Quest!

    P.S.: If you ever back a crowdfunded campaign that doesn’t fulfill, remember there are real people behind those projects. It’s frustrating, sure, but be kind. Those people are probably also disappointed and going through their own challenges. I’ve backed my fair share of projects, and I can count on two hands the number of campaigns that never fulfilled, and on one hand the number that ended up being actual scams. It’s a small number in the grand scheme of things and not worth the wasted energy.

  • Old Mechanical Pencils

    I recently went through a box of old stationery related items that have been accumulating for a long time. It was time to do it, since I’ve been trying to get things more organized (and downsized) post-move. I knew the general variety of things I would find – stacks of post-it notes, random bits and bobs such as clips, push-pins, and spare erasers, and a whole bunch of pens and pencils (some markers too!).

    Amongst this vein of stationery goodness, I found three boxes of staples that I’ve had since the 5th or 6th grade, a small box of paper clips that I’ve had a similar amount of time, and some old mechanical pencils!

    A lineup of six mechanical pencils, from Pentel, Pilot and Paper Mate.

    Most of these probably joined my collection between the 8th – 10th grade timeframe (except that Paper Mate, it was probably an early college acquisition), and most have seen quite a bit of use! Some of them were definitely purchased by parents, others seem like they’ve just always been there.

    Those that had eraser caps are long gone, victims of a time when backpacks had one large compartment and it held everything one might need at school. These are also all 0.5mm pencils, because 0.3mm was effectively unheard of where I grew up, and 0.7mm was too wide for my liking.

    Some of these pencils took me through my first days of D&D campaigning with friends, where no one really knew what they were doing but we were all having a great time!

    Amazed I still have this, and that more of the writing hasn’t worn off. It’s been sitting in what was definitely my Spanish-class-turned-RPG-paper-storage folder.

    Pentel PD345 Quicker Clicker

    A closeup photo of the clear barrel of the Pentel Quicker Clicker mechanical pencil.

    These used to (maybe they still do), come in packs of 3. This is the only one I still have, and I don’t have any spare erasers either. I remember that being one of the biggest drawbacks to me, was that the erasers would run down quick, and then you would have to carry one of those pink bricks that somehow always ended up with wooden pencils stabbed into them.

    One of the benefits of this mechanical pencil, though, was the volume of lead it could carry. I don’t ever recall running out of lead, and I would never remember adding any more. It just seemed to have an infinite supply. Even as I found it, it held no less than 10 sticks of (presumably HB) lead ready to go.

    Pentel PD255 Side FX

    A closeup photo of the grey and clear Pentel Side FX PD255 mechanical pencil.

    I recall using the Pentel Side FX pretty heavily in high school. It’s body is a lot wider than most standard wooden pencils and even the more commonly available mechanical pencils at the time. I think the more geometric barrel shape is what really drew me to it, along with the easy-to-press lead extension button on the side. Being able to extend the lead with minimal change to my grip was nice.

    This was the pencil I would usually carry with me at lunch, up to the same table my friends would always claim, and we would ramble on for 45 minutes playing 3e or just some random game that someone made up. It was definitely a nostalgic find.

    Pentel PG305

    A closeup photo of the solid black barrel of the Pentel PG305 mechanical pencil.

    The PG305 is actually one I don’t think I used that much. It was too narrow for my tastes back then, and I wasn’t a fan of the eraser refill. Where did it come from and how did it get into this collection then? We’ll never know.

    Pilot H-305 The Shaker

    A closeup photo of the solid black barrel of the Pilot The Shaker H-305 mechanical pencil.

    “The Shaker” sounds like a class option out of Pine Shallows or Kids On Bikes 2e. This mechanical pencil definitely shook things up back in the day, too. You can aggressively swing your hand around in class and not get in trouble? Well, probably only once…

    I haven’t tried any of the newer versions of The Shaker, but what I like about this one is the heft of the weight inside the lead extension mechanism. It adds some extra weight to the pencil overall, and for some reason I’ve always liked having a heavier writing instrument in hand. I am concerned that should it break, it’s something that will never be repairable, and that heavy weight shifting around inside all the time seems like a recipe for heartbreak.

    Pentel QE515 Twist-Erase

    A closeup photo of the solid blue barrel of the Pentel Twist-Erase QE515 mechanical pencil.

    This was another mechanical pencil I recall using quite a bit. After losing all the eraser caps of my other pencils, then dealing with things like erasers getting pulled out of them or prematurely wearing down due to constant friction against books and whatever else was in my bag. Having a mechanism to hide my eraser until it was needed, and it wouldn’t simply fall off of the back (looking at you eraser caps), was a welcome change.

    Paper Mate Clear Point

    A closeup photo of the clear barrel of the Paper Mate Clear Point mechanical pencil.

    While I don’t believe this one is as old as the others, I’m pretty sure I picked it up because it had similar mechanical functions. Side-click lead extension? Check. Twistable eraser I can retract and not break or crush? Yep. Comfortable grip? Debatable, but yeah, it’s not bad.

    This one definitely hasn’t had as many miles put on it as the others in this list, and a good deal of that is from the fact that most of my college days moved towards video games rather than TTRPG’s.

    Six mechanical pencils are arranged in a semicircle, with their nosecones pointing downward.

    So yep, there’s a long post about a handful of pencils I found in a box. They now live in a small pencil box, in a drawer, on my newly organized table space, where I hope to start getting more time to play some solo RPG’s. Hopefully that means some of these make it into the rotation as well.

    If you don’t have a favorite pencil, hopefully this can inspire you to find something you really enjoy writing with for your next Pen and Paper Quest!