What do you do when you’re out and about, and have a sudden desire to play a game? Or maybe you just find yourself with 10 minutes before your next meeting or before you have to run your next errand.
Sure, it’s easy to pull out a phone (something I am still guilty of), but I stare at enough screens all day that I feel like I need a break most of the time. So, I started carrying around a handful of different things that could get me into an analogue mood.
While the items within my kit may change, or rotate in and out, generally speaking it’s still the same. Sometimes it will have a fountain pen, other times it may have an extra “pocket game”, or if I’m really into a particular ruleset, it may cater to that particular game I’m playing. Now let’s dive into the details!


My kit is contained within a Nock Co Hightower case in Coffee and Amethyst. Sadly, this is a product no longer available (RIP Nock Co), and I only managed to get this one through sheer luck many years ago. It has a 3-slot pen case on the left, with a flap to cover them, and a single pocket on the right.

If you use narrower pens, as I mostly do, you can usually double-pack the pen pockets and fit up to 6 writing instruments, or similar size and shaped items.
As it is today, I have the following items in the pen pockets:
- Staedtler 925, 0.5mm mechanical pencil in midnight blue, currently filled with standard Staedtler Mars Carbon HB lead
- Pentel Multi 8 (PH802), 2mm multi-coloured lead holder
- Pilot Hi-Tec-C 0.5mm (LH-20C5-L), a blue gel ink pen with a needle-point tip
- Pilot Hi-Tec-C 0.5mm (LH-20C5-R), same as above, but this one is red
- Sakura Pigma Micron 03 (0.35mm) fineliner
There are other options for mechanical pencils, but I find this is the one that always ends up staying in my EDC. I do worry about bending/breaking the lead sleeve, though, as I am by no means gentle with this kit, and it often gets thrown about in my jacket, stepped on, or even dropped.
The Pentel Multi 8 is hit-and-miss. I find the leads aren’t the best fit for me, and they’re just a bit too easy to break inside the holder. That said, this is a great utilitarian piece, as it can hold up to 8 different colors of lead. If you color code your writing in your games, want to add some color to your sketches, or have kids who may suddenly want to draw, it does come in handy.
I find the 0.5mm Hi-Tec-C is better to carry around than the narrower 0.3mm or 0.4mm, as this is also the pen I will use to sign things, or even give to my kids if they would like to draw or play a game. The smaller tips take a little more care to write well, though they do let you take more notes in a smaller space.
I’m a big fan of the Sakura Pigma Micron fineliners. You can use narrower pens for fine details or space-saving writing, and the larger line widths can help block borders or delineate text space in notes.
The, currently vacant, 6th space is usually either filled with a fountain pen, such as the ensso Bolt, or another size Sakura Pigma Micron fineliner. Can never have too many fineliner sizes in your kit!





The deeper pocket on the Hightower can fit more than just a notebook. Here’s the current inventory I have tucked away:
- Nakabayashi Logical Swing B7 notebook
- 7 index cards
- 6, 8-page mini-zine booklets
- Korg + all expansions, a solo, credit-card sized dungeon-crawling game by Dungeon Havoc that just requires a d6 (or a wooden pencil with 6 sides)
- Advance Quest: Among I, The Fungi, a short adventure game that needs a d4, d6, d8, d10, and d12
- Bookmark No HP RPG, and Dracula’s Get, a small “sourcebookmark” for the same system. A quick, simple system to get you gaming fast by Lester Smith, that requires a d4, d6, d8 and d10
- 4-5 various art trading cards, for inspiration and mood setting
- Random map printout with hex grid overlay
- A small Fresnel lens, not necessary for gaming, but comes in handy if you need a little zoom to read, or write, small text
I have a local Daiso store where I spend way too much money on stationery items. That includes these Nakabayashi Logical Swing notebooks. I quite like the Nakabayashi lineup of notebooks, including their Logical Prime series. They’re not always the most fountain pen friendly, but most of my EDC kit is exempt from that anyway. I wish I could find more of these B7 size, because they haven’t been stocked in quite some time, but it’s not like I don’t have a stash of them… This notebook can track your stories, take notes on your games, jot down quick lists, whatever you need them for really.
Index cards are great for keeping as a character sheet, taking notes, or handing to your kids to draw on. If only the Nock Co DotDash cards were still around, they were some of the best index cards available!
This probably deserves a post on its own, but I am obsessed with the 8-page mini-zine format. There’s a great page here (and I’ve seen several others out there as well), that explains how to fold a letter-size sheet of paper (with one simple cut) into this format. It’s perfect to keep in your pocket, you can keep notes on them, write down rules for your favorite RPG, create your own character sheets, and so much more! I almost always have one or two of these on me, and have had so many ideas for mini-zine content (I’ve never shared any though… maybe someday). In the image above, you can see one of these that I turned into a small character sheet for the Zones RPG, a system I’ve been trying to find time to play.
Korg, Advance Quest and Bookmark No HP RPG are all “pocket size” games that can be easily played while out and about, and require pretty minimal material to get going. You can keep notes on your game, or track your character(s), on a mini-zine or index card. There’s no wrong way to do it, and you only need to write things down if you want to. There are a lot of other, great, pocket games out there which could easily be switched out. Check out some of these Itch.IO pages dedicated to small, portable games. The Bookmark No HP RPG system has a bunch of additional material to cover different genre’s of games, and there are other Advance Quest games as well. Caleb, at Dungeon Havoc, has a bunch of other content for Korg, but I really like the original format which is easy to carry with me – I’ve given away several copies of this game to people, simply because it was easy for me to carry an extra Korg card with me.
I have cards from Darrell K Sweet and John Berkey in my EDC kit, but I have full (or nearly full) sets from a variety of other artists, including Borris Vallejo, Frank Frazetta, and Tim Hildebrandt. These are from the days when trading cards were really booming, and it wasn’t just for sports. Artist trading cards can give you inspiration for different settings, such as Borris and Berkey’s sci-fi scenes. If you want something to pull you out of the hustle and bustle of daily life, into a high fantasy or science fiction setting, find a couple cards that you really enjoy and carry them around. You can usually find them for under $1 apiece.
Quite some time ago I wanted a map to use for a game I was playing, and I ended up using Open Street Maps to pull up random locations till I found something I liked. Then I overlaid a simple hexagonal pattern to create a quick-and-dirty hex crawl map. I carry it with me all the time now, just in case I need a quick setting location.
But wait, you’re thinking how do you play those games without any dice!? They all require some form of polyhedral math rock, you even said so!

Outside of my EDC case, I also usually have one of these on me. It’s a dice spinner, so you don’t have to carry a full bag of dice to play your favorite games (though don’t get me wrong, I’ve definitely done that too).
Each spinner has several concentric rings, and each corresponds to a different polyhedral die, from D4 up to D% (aka: rolling 2d10 or d100). You spin the “die” section, then use your finger as a brake to stop it. There’s an indicator to point where it “landed”, and that’s the number you “rolled”. Is it truly random? No, you could definitely work the system to get the numbers you wanted. But if what you want is to simply have fun? Then it doesn’t really matter anyway, you’re only cheating yourself!

The Hightower case is deceptive in what it can hold. It seems like a simple 3-pen, 1-notebook case, but it can actually hold way more than that! It can wind up a little chonky, but mine usually lives in a jacket pocket where it doesn’t actually bother me. This is usually more prominent if I include other items, such as a Paper Apps game, which are also great little games to play on-the-go.
That’s the basics of my EDC kit, that’s usually with me whenever I’m out of the house. If I know I’m going somewhere where I might have more downtime, such as a day-trip, I’ll usually take something a bit bigger, that gives me more options and allows me to carry a full size book. Perhaps I’ll cover that in a future post!
Even if you don’t have your own EDC game kit, rather than pulling out a phone, just take a look around you. Take in the sights, sounds, and sensations of wherever you are. Maybe you’ll even find something that inspires a new storyline for your next Pen & Paper Quest.
P.S.: Don’t start a blog while moving!



















